{"id":3795,"date":"2022-06-16T20:45:24","date_gmt":"2022-06-16T18:45:24","guid":{"rendered":"https:\/\/radioactivegaming.eu\/?p=3795"},"modified":"2022-06-16T21:37:15","modified_gmt":"2022-06-16T19:37:15","slug":"auf-zu-neuen-ufern-2","status":"publish","type":"post","link":"http:\/\/radioactivegaming.eu\/de_de\/2022\/06\/16\/auf-zu-neuen-ufern-2\/","title":{"rendered":"On to new shores!"},"content":{"rendered":"\n<p>With the upcoming Mega Patch it is unfortunately that time! Even Radioactive will not get to avoid a wipe!<br>Before we go into details, here are a few points why a wipe will be absolutely necessary:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Many known mechanics (ship building, construction system, freeports, quality system) have been completely reworked<\/li><li>Some rates are adjusted<\/li><li>Rebalancing of many QOL aspects like the rituals!<br><br>Please note that the following is not a complete list, but only an overview for July!<\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><strong>Nassau, center of the world?!<\/strong><br>Welcome to Nassau, this is where your journey begins, a large, lively and impressive city awaits you.<br>The special? Only here pirates &amp; Navy act peacefully with each other, probably for fear of the consequences should a dispute be sparked!<br>Besides many houses, in Nassau you will find the districts of Navy &amp; Pirates, as well as the marketplace with animal sales platforms &amp; stores!<br>Unlike before, there are no more playershops, if you want to sell goods, you have to do it in Nassau or another city!<br><\/p>\n\n\n\n<p>The heart of Nassau is probably the tavern, besides a rentable bed and a storage chest you can eat here and learn many tips and tricks from the visitors.<br>learn many tips &amp; tricks from the visitors, so it&#8217;s worthwhile to talk to NPCs!<\/p>\n\n\n\n<p>Nassau will be expanded with features &amp; functions such as &#8222;House Renting&#8220; over time!<br>While other cities will be available over time, Nassau will always remain the &#8222;center&#8220;.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><strong>The new construction system (Radioactive Plus)<\/strong><br><\/p>\n\n\n\n<p>These structures are new and simplify our building system extremely.<br>They replace the respective known structures like Vanilla, Clipping, Variants and any others like Ship Design, Mesh Structures etc\u2026 .<br>Similar to Vanilla, there is only one type of each structure (e.g. square ceiling) but via the radial menu the different styles can then be selected.<br>To be able to switch many structures there is a tool with which a style can be copied and transferred to others (Gun).<br>Most structures have much better performance due to their low poly count (you are meant stone buildings).<br>For structures such as thatch, there are now also variants to choose from!<\/p>\n\n\n\n<p>Important changes:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Wood structures are made in the WoodWorkingStation<\/li><li>Stone structures are produced in the StoneWorkingStation<\/li><li>Many new parts like gable\/arch\/battlements<\/li><\/ul>\n\n\n\n<p>Ally System:<br><\/p>\n\n\n\n<p>Here too, we have given you a lot of new features.<br>Not only are all structures like Ship Res Boxes, Food Loaders and so on provided with the Ally Repair System, of course also the new R+ structures have been given these features as well!<br>But there is more:<br>Ally Access for Gates &amp; Gates: Here, you will be able to grant Allies access, even if they are locked.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><strong>Shipbuilding<\/strong><br>The quality of the shipyards no longer has any influence on the ship level, which will be determined by blueprints in the future.<br>How do you get better ones? Very simple! Loot &amp; be lucky!<br>Many loot sources have the chance to reward you with a blueprint for a ship.<br>The corresponding quality of up to 200% will only be obtainable in this way!<br>But there is more, besides the well-known Animalstorage which we introduced at the beginning of June, we have reworked the stat Sturdiness.<br>In addition to the known effects, this now affects the health of the parts you build on your ship (e.g. ceilings, walls).<br>Important to know: Ships belonging to the Galleon class do not gain any benefit from this!<br><\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><strong>BPs and loot levels<\/strong><br><\/p>\n\n\n\n<p>In general, you can expect a much more balanced environment in the new world of Radioactive.<br>Cannons &amp; Ballistas which had to drop so high due to numerous GS changes simply for the sake of fairness are now found with significantly less damage!<br>Blueprints are still available in this new world, of course, but expect to receive significantly more finished parts from all loot sources!<br>Treasure maps have also been reworked, while their loot will be significantly more attractive in this new environment, you will only receive finished parts from treasure maps!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><strong>Rituals<\/strong><br><\/p>\n\n\n\n<p>There has been some changes here as well!<br>While we plan to provide you with many more rituals in the future, we would like to lay the foundation for a better system.<br>From now on, only birth levels will be used to evaluate the effectiveness of the ritual.<br>Furthermore, a ritual circle is no longer necessary for sacrifice &amp; blood can now be stored like organs.<br>Gone are also the times when another animal was accidentally affected or the ritual circle took more damage than necessary due to a too high level of the animal.<\/p>\n\n\n\n<p>Important changes to rituals:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>The mutation ritual now works for all animals, including the Radioactive animals<\/li><li>The mutation ritual has been changed a lot, the chance is now about 20% (at 80 birth level)<\/li><li>The warming ritual now runs for 6 minutes per birth level<\/li><li>Ferrox Ritual removed<\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><strong>Resource processing<\/strong><br>&#8211; Wood can now be processed into Lumber<br>&#8211; Stone can now be processed into stone blocks<br>&#8211; Leather can now be processed into tanned leather<br>&#8211; Thatch can now be turned into Ropes<br>&#8211; Fibers can now be processed into Cloth<br>&#8211; Metal can now be crafted into nails<br><\/p>\n\n\n\n<p>But what do you do with it?<br>Quite simply! You need these resources for your ship parts \/ structures and so on.<br>Don&#8217;t worry, the corresponding crafting get very fast and the resources only weigh 4\/5 of their starting materials.<br>Why all of this?<br>Well, there are several reasons.<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>we want to avoid that the new resources like &#8222;Cursed&#8220; destroy the balance<\/li><li>the lower resource costs in crafting ensure that Blueprints scale better!<\/li><li>Allows the slightly lighter weight for more repairmats &amp; equipment at sea.<\/li><li>Last but not least, resources farmed in this way can only be processed and then used with equipment on a ship or base.<\/li><\/ol>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><strong>Fishing Minigame in C3<\/strong><br>Many of you are probably familiar with the Fishing minigame.<br>Here, too, we do not stop at changes.<br>In the future you will be able to get Loot Boxes for a lot of Fishing Coins.<br>These are the same boxes that you get from the Colosseum.<br>So now there is a second way to get saddles with stats.<br>Additionally, we have added the fishing parts to the fishing store, you can now buy them for fishing coins if needed.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><strong>Breeding<\/strong><br>We have decided to revise how the breeding works and is handled.<br>In the future, no mutations occur in nature, which means that for all mutations a ritual is necessary!<br>In the future all animals can mutate, also the animals from the Radioactive Mod.<br>Furthermore, the imprint food and the biome restrictions will remain.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the upcoming Mega Patch it is unfortunately that time! Even Radioactive will not get to avoid a wipe!Before we go into details, here are a few points why a wipe will be absolutely necessary: Many known mechanics (ship building, construction system, freeports, quality system) have been completely reworked Some rates are adjusted Rebalancing of&hellip; <br \/> <a class=\"read-more\" href=\"http:\/\/radioactivegaming.eu\/de_de\/2022\/06\/16\/auf-zu-neuen-ufern-2\/\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[12],"tags":[],"class_list":["post-3795","post","type-post","status-publish","format-standard","hentry","category-nicht-kategorisiert-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>On to new shores! - Radioactive Gaming<\/title>\n<meta name=\"robots\" content=\"noindex, follow\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"On to new shores! - Radioactive Gaming\" \/>\n<meta property=\"og:description\" content=\"With the upcoming Mega Patch it is unfortunately that time! 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