{"id":4431,"date":"2023-02-08T17:49:48","date_gmt":"2023-02-08T16:49:48","guid":{"rendered":"https:\/\/radioactivegaming.eu\/?post_type=docs&#038;p=4431"},"modified":"2023-02-08T17:56:36","modified_gmt":"2023-02-08T16:56:36","password":"","slug":"stable-ini-settings-3","status":"publish","type":"docs","link":"https:\/\/radioactivegaming.eu\/fr\/docs\/stable-ini-settings-3\/","title":{"rendered":"Param\u00e8tres stables"},"content":{"rendered":"<p><strong>Stockage des animaux<\/strong><\/p>\n\n\n\n<p>Par d\u00e9faut, il est possible de stocker les b\u00e9b\u00e9s dans la ferme, ce qui facilite l'\u00e9levage (car la croissance est interrompue dans la ferme). Ceci peut \u00eatre d\u00e9sactiv\u00e9 en r\u00e9glant cette option sur True (Vrai).<\/p>\n\n\n\n<p>StablesDontTrapBabies=False\/True<\/p>\n\n\n\n<p><strong>Temps de d\u00e9buff<\/strong><\/p>\n\n\n\n<p>Par d\u00e9faut, les animaux d'autres grilles sont d\u00e9buff\u00e9s lors du t\u00e9l\u00e9chargement pendant 4 heures. Ce temps peut \u00eatre modifi\u00e9 ou d\u00e9sactiv\u00e9 compl\u00e8tement. Les animaux d\u00e9buff\u00e9s prennent x4 de d\u00e9g\u00e2ts entrants de toutes les sources.<\/p>\n\n\n\n<p>ReduceDebuffTime=0<\/p>\n\n\n\n<p>R\u00e9gler ceci \u00e0 : ReduceDebuffTime=14400 le d\u00e9sactivera compl\u00e8tement, alors que ReduceDebuffTime=7200 mettrait le D\u00e9buff de Faiblesse \u00e0 2 heures au lieu des 4 heures par d\u00e9faut !<\/p>\n\n\n\n<p><strong>Jeux sp\u00e9ciaux<\/strong><\/p>\n\n\n\n<p>Par d\u00e9faut, certains tams (par ex. tams temporaires) ne peuvent pas \u00eatre enregistr\u00e9s, ceci peut \u00eatre ajust\u00e9 et modifi\u00e9.<\/p>\n\n\n\n<p>StableAllowSpecialTames=False\/True<\/p>\n\n\n\n<p>Le r\u00e9glage de ce param\u00e8tre sur True permettra de stocker des mesures sp\u00e9ciales.<\/p>\n\n\n\n<p>StablePreventionList=\/Game\/Atlas\/Creatures\/Cyclops\/Cyclops_Character_BP.Cyclops_Character_BP,\/Game\/Atlas\/Creatures\/FireElemental\/FireElemental_Character_BP.FireElemental_Character_BP,\/Game\/Atlas\/Creatures\/Dragon\/Draco_Character_BP.Draco_Character_BP,\/Game\/Atlas\/Creatures\/RockElemental\/RockElemental_Character_BP.RockElemental_Character_BP<\/p>\n\n\n\n<p>Le param\u00e8tre ci-dessus est une liste de toutes les mesures qui sont compt\u00e9es comme des mesures sp\u00e9ciales, alors que c'est le param\u00e8tre par d\u00e9faut que vous pouvez modifier \u00e0 votre guise. Chaque entr\u00e9e est s\u00e9par\u00e9e par une virgule.<\/p>\n\n\n\n<p><strong>Cooldown apr\u00e8s le placement<\/strong><\/p>\n\n\n\n<p>Par d\u00e9faut, les stables fra\u00eechement plac\u00e9s ne sont pas pr\u00eats \u00e0 \u00eatre utilis\u00e9s pendant un certain temps. Cela peut \u00eatre ajust\u00e9.<\/p>\n\n\n\n<p>Les admin du serveur peuvent d\u00e9sactiver ce d\u00e9lai de gr\u00e2ce dans le menu radial des \u00e9curies.<\/p>\n\n\n\n<p>StableDontUseCooldownTimeAfterPlacement=False\/True<\/p>\n\n\n\n<p>Le r\u00e9glage de ce param\u00e8tre sur True permettrait une utilisation instantan\u00e9e apr\u00e8s le placement.<\/p>\n\n\n\n<p>StableTimeTillFreshStableMayBeUsed=600.0<br>Temps par d\u00e9faut en secondes jusqu'\u00e0 ce que le stable soit pr\u00eat apr\u00e8s le placement.<\/p>\n\n\n\n<p><strong>T\u00e9l\u00e9chargement des PNJ<\/strong><\/p>\n\n\n\n<p>Par d\u00e9faut, les PNJ peuvent \u00eatre t\u00e9l\u00e9charg\u00e9s, cela peut \u00eatre d\u00e9sactiv\u00e9 en r\u00e9glant l'option suivante sur True<\/p>\n\n\n\n<p>StablePreventNPCs=False\/True<\/p>\n\n\n\n<p><strong>Param\u00e8tres de production<\/strong><\/p>\n\n\n\n<p>La plupart des param\u00e8tres de production sont d\u00e9finis via Bot. Cependant, ce r\u00e9glage est en fait destin\u00e9 \u00e0 vous, GUS.<\/p>\n\n\n\n<p>RequireExchangeItemForProduction=\"\/Game\/Atlas\/AtlasCoreBP\/Items\/Consumables\/PrimalItemConsumable_Meat_Insect.PrimalItemConsumable_Meat_Insect,1,\/Game\/Atlas\/AtlasCoreBP\/Items\/Resources\/PrimalItemResource_Fibers_Silk.PrimalItemResource_Fibers_Silk,10,False;\/Game\/PrimalEarth\/CoreBlueprints\/Weapons\/PrimalItem_WeaponScissors.PrimalItem_WeaponScissors,1,\/Game\/Atlas\/AtlasCoreBP\/Items\/Resources\/PrimalItemResource_Hide_Wool.PrimalItemResource_Hide_Wool,25,True\".<\/p>\n\n\n\n<p>Ceci impose que les ressources certaines qui ont \u00e9t\u00e9 produites dans Stable ne soient r\u00e9cup\u00e9rables que si l'objet correct se trouve dans l'inventaire Stable.<br>par ex. pour chaque 10 Silk vous devez avoir 1 Insect Meat dans votre inventaire<br>Format<br>\"ItempathExchangeItem,ExchangeItemAmount,ItempathProductionItem,ProductionItemAmount,UseDurability;NEXTENTRY\"<br>UseDurability d\u00e9termine si l'ExchangeItem lui-m\u00eame est consomm\u00e9 ou si sa Durabilit\u00e9 est utilis\u00e9e !<br>Notez que vous devez r\u00e9ellement avoir une configuration de production pour cela afin d'avoir un quelconque effet !<\/p>","protected":false},"excerpt":{"rendered":"<p>Stockage d'animaux Par d\u00e9faut, il est possible de stocker les b\u00e9b\u00e9s dans la barre, ce qui facilite la reproduction (car la croissance est interrompue dans la barre). Cela peut \u00eatre d\u00e9sactiv\u00e9 en r\u00e9glant cette option sur True StablesDontTrapBabies=False\/True Debuff Time Par d\u00e9faut, les animaux d'autres grilles sont d\u00e9buff\u00e9s apr\u00e8s le t\u00e9l\u00e9chargement pendant 4 heures. Ce temps peut \u00eatre modifi\u00e9... <br \/> <a class=\"read-more\" href=\"https:\/\/radioactivegaming.eu\/fr\/docs\/stable-ini-settings-3\/\">Read more<\/a><\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"doc_category":[127,126],"doc_tag":[],"class_list":["post-4431","docs","type-docs","status-publish","hentry","doc_category-stableini","doc_category-stable"],"year_month":"2026-04","word_count":418,"total_views":0,"reactions":{"happy":0,"normal":0,"sad":0},"author_info":{"name":"Revy","author_nicename":"revy","author_url":"https:\/\/radioactivegaming.eu\/fr\/author\/revy\/"},"doc_category_info":[{"term_name":"Ini-Settings","term_url":"https:\/\/radioactivegaming.eu\/fr\/docs-categorie\/stableini\/"},{"term_name":"Stable","term_url":"https:\/\/radioactivegaming.eu\/fr\/docs-categorie\/stable\/"}],"doc_tag_info":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Stable Settings - Radioactive Gaming<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/radioactivegaming.eu\/fr\/docs\/stable-ini-settings-3\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Stable Settings - Radioactive Gaming\" \/>\n<meta property=\"og:description\" content=\"Storage of Animals Per default it\u2019s possible to Store Babies in the Stable which makes breeding easier (as growth is paused in the Stable). 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