Radioactive Atlas Mod
Decay System:
- Fix of Empty Decay Entries – Example: E3 – Company: 1234567891
- Ships are now marked with the in-game decay marker, though not removed yet, this will come with the next patch.
- No more decay of rental beds, trading platforms and rental shops.
Haunted Chests:
- Fixed Bug which caused Haunted to be able to attack anchored ships and bases.
- Better counting of enemies and therefore less buggable chests
- Fixed problem where stucked waves were not skipped
- Time to skip increased to 7.5 minutes (For Ocean Chests)
- Haunted ships now remain active outside of render distance.
- Activated Haunted Chests will disappear if they go out of render distance after activation.
- Spawn rate of Ocean Chests slightly increased.
Black Mist:
- Black Galleon disappears if it goes out of render distance after activation.
- Render distance of the Black Galleon increased by 60%.
- Black Mist spawn rate slightly reduced.
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Abominable Kraken:
The death cries of his children have awakened him, long he has slumbered, but now he emerges. Will you face him?
This Kraken is a monster among monsters!
“Challenge Mode” of the Kraken.
This Kraken can be summoned like the Hard Kraken, but is much more dangerous:
- 12 arms instead of 8
- higher HP, higher damage
- Aggressive whales are summoned instead of SOTDs, only if they are killed the Kraken can be attacked
- You should have something with you to extinguish fire
Loot adjustment will come after balancing
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Herb Storage:
- Renamed to Herb & Berry Storages
- Berry Storage subtype added
SleepingBag:
- Does not require a foundation to be placed
- Automatically destroys after 4 hours
Animal Trading Platform:
- Fixed bug where purchased animals weighed 5 tons
Mythical Spyglass:
- Durability reduction when used reduced by 50%.
Pickup Hammer:
- Water barrels can no longer be picked up. They can be picked up by pressing “E” anyway.
FishTrap:
- Fixed bug where sometimes no fish were produced.
Profitable ItemShops:
- Treasure cards now last 3x as long in inventory
Farmhouse:
- Resources are now only farmed when the farmhouse is rendered by a player.
- Increase Renderdistance significantly
- Fixed a bug where fuel was not being used in some cases.
Schooner:
- No longer costs gold.
Brigantine, Galleon, Steamship & Junk:
- Respective license must be produced for the gold amount (4000, 8000, 5000, 2500) in the inventory, respective costs in the shipyard have been replaced by the licenses (workaround for GS patch).
Content Update: A mystical World
- New horse subspecies: Fabled Unicorn.
- The unicorn has something magical about it, accordingly it is hard to find.
- In the tavern it is rumored that it appears only with an aurora, but disappears just as quickly.
Finding a wild unicorn is a sign of great luck, players who manage to do so receive a 3-day buff that brings some bonuses. - The unicorn can be tamed, but loses its special ability.
- It has much better stats than the common horse, but cannot mutate.
- Unicorns are mythical creatures, which literally feed on moonshine, if they don’t have moonshine they slowly but surely starve.
Breeding of unicorns turns out to be very difficult: - Unicorns grow only at night! During the day the growth process is stopped.
- Unicorns need milk from their mother
Ritual Cycle:
- Can produce Liquid Starlight under certain circumstances, details are unknown
Improved Grill:
- Now supports activation via pin (lever)
Narwhal:
- Will no longer be slowed by hits
Stable:
- Underwater optics for Stables that are placed underwater.
- Stables can no longer be placed deeper than 10 walls underwater
Farmhouse:
- Geodes will no longer be farmed
Automatic Wild Dino & Ship Wipe for A2 & F2 (2x daily, time is randomly generated)
Server file changes:
- Geodes removed
- Lumbermill, Mine & Quarry removed
Patchnotes Radioactivemaps:
- + Own Aurora Map for the integration of the Fabled Unicorn.
- + Integration of the Abominable Kraken