Patch notes: Iceberg ahead!

Patch notes:

Iceberg:
These occur in the polar and occasionally in the tundra, but can of course find their way to adjacent, warmer regions.

Icebergs are moving objects that drift slowly through the grids and can be caught by a floating character.
When in contact with ships, they cause damage (similar to ramming sandbars).
The damage depends on the speed.

Icebergs cannot be blocked, they push even a Galli away.

In addition to the ice, which can be mined from the iceberg with metal pickaxes, rare resources can also be found on them!
You can find the following types of wood:
Darkwood
You can find the following Thatch varieties:
Dry Leafs (7. thatch sort)
You can find the following types of stone:
Granite, tillite (7. stone type)
You can find the following types of shotgun:
Basalt, trachyte (7th type of shotgun)
You can find the following types of metal:
Copper, nickel (7. type of metal)

Up to 500 ice can be extracted from an iceberg before it is destroyed.
If an iceberg is destroyed, the resources on it are lost.

The following can also damage Icebergs:
Cannons & other explosive projectiles: 10% damage
Fire of any kind: 5% damage
Metal pickaxe: 40 Dmg / blow
Melee & other weapons 0 Dmg to very ineffective.

Steamship:

  • Sink rate reduced by 75%.

Living Myth:

  • When mining, you will also receive Leafs in addition to Darkwood, which counts as a fiber resource!
  • Dismantling only possible with pickaxe or axe
  • Mining respects bonuses (axe more Darkwood, pickaxe more Leafs)
  • Dismantling using tools is now much faster.
  • New check so Living Myth doesn't spawn underwater (hopefully)

Kraken V3:

  • Loottable adapted to own system
  • Blueprints for ship resource boxes can now be dropped

Decay System:
With this update, ships now also decay after corresponding inactivity (like structures and animals). They will also be logged under #?decay-warnings-and-logs⚓ in the future.

Sleeping bag:
New method for deleting so that it does not remain on the map as an icon.

black fog:
Now drops max level NPCs (130)

Privateer:
The privateers are now replacing the SOTDs.
Privateers appear as sloops and schooners. Galleons rarely appear and give the success of the 50s SOTD Galli.
They are clearly recognizable by their red sails with the buccaneer logo (anchor).
They sink about twice as fast (except for the galleon) as normal pirate & navy ships

Navy & Pirates:
- Front torpedoes no longer fire with a neutral or positive stance!
- If an NPC is at the helm, the standing of the last captain counts and you are no longer automatically the enemy of both factions.
- Performance improvement of the queries.
- Pirate torpedo ships now also have side torpedoes

Blueprint Max & Min Crafts adapted at:

  • Cannons (Large & Ship)
  • Gunports (Medium & Large)
  • Decks (Small, Medium & Large)
  • Planks (Small, Medium & Large)

Changes in the Loot:
- Pirates & Navy drop to 100% Blueprints
- Privateers drop to 50% finished parts
- All 3 factions no longer drop ammo in the actual lootchest (the ammo boxes in the Navy & Pirate wrecks are still available).
- The buccaneers' loot floats on the surface and the wrecks disappear when they are looted.
- Loot from Torpedo Gallis optimized!

Shipwrecks from NPC factions:
- Disappear automatically after 30 minutes

Sources for NPCs:
Black Galleon: Guaranteed Max Level (130)
Navy/Pirate torpedo galleon: up to level 130 (guaranteed high quantity!)
Navy/Pirate Galleon: up to level 130
Privateer Galleon: up to 90
Navy/Pirate Brigantine: up to 90
Navy/Pirate Schooner: up to 72
Privateer ships: up to 68 (quantity: like brigantine)

Further fixes:
- Unicorn babies give know buff more like wild unicorns
- Fixed a bug where you could create or receive a standard warehouse.

Haunted Ocean Chest:
AI now targets all ships equally (galleons are no longer targeted preferentially)
Dependencies to Grapeshot Schiffsloot removed.

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