Nassau:
- Complete redesign of the city (some decorations are still consistent, this will be corrected in the upcoming patch)
- Black market trader building added (trader will only be unlocked after a few days)
Black market:
The black market is accessible to you if you have conquered a cave.
This buys and sells useful items.
It's a good way for privateers to turn their loot into quick gold, but you'll certainly get better prices on the free market.
On the other hand, the sales prices are high, but you don't have to wait and are not dependent on others.
Revision Housing:
- Houses in Nassau have been replaced by plots of land, which can be rented as usual and then give you the opportunity to build a house (free choice & rotation of house model).
- The house retains all the familiar functionalities.
- Otherwise, you can build freely on your plot and place up to 400 objects.
Starter Dhau:
- is now equipped with a crate containing some starting equipment: 10 berry tea, 2 water bags, 15 salted fish, 15 salted meat, 1 stone axe, 1 stone pickaxe, 1 repair hammer, 1 pickup hammer
Camps:
- NPCs that bug out of the dome are transported back into the dome
- We are working on a better spawn mechanic to avoid meshed camps (next patch)
Sunken Haunted Chest:
- Gold x2000 / Difficulty
- Myth x1000 / Difficulty
- Guaranteed: Modules, ShipBPs, Tauchgear BPs, SubBPs Quali & quantity vary according to difficulty
Level System:
- Level 102-110 can now be reached through various quests!
Decay:
- Ship decay at Powerstone Islands is now 2 days (warning after one day), there is no ship despawn anymore
- Structure decay on powerstone islands is now 10 min (no decay if there is a crash but it is if you have not just used the structure)
Feat For the Stars:
- Obtainable by defeating a Cave Boss
- Gives a sextant buff for the minimum duration when activated, can be used as 60 sec and costs 50 stamina
Steamship:
- Less speed reduction due to loading (analogous to the Corvette)
Cargo Racks:
- Speed reduction for ships removed
Rare Sightings Rework:
- Rares now spawn randomly! Their spawn is no longer bound to an existing animal, similar to camps these rares spawn far enough away from bases.
- For aquatic animals: It is random whether a dolphin, deepsea shark, seahorse or crab spawns in the trench. However, the spawn is guaranteed in the trench!
- Unicorns now count as rares and can spawn in any grid
Revision of Cave Buffs:
- From now on, there are only the following buffs (in addition to the pull menu):
Fortitude +70
Health +60
Ship Speed +10%
Ship Reload +25%
Running speed +15%
Intelligence +15%
Mana rain +50%
Fishing Yield +25%
- All buffs have the same chance of dropping
Modular system:
- Fixed a bug that made it look like the modules were not working correctly on the client side
- Fixed a bug where the modules did not work properly after restart or travel
- Fixed rounding error in crew module
Quests:
- Revision of many quests, addition of new quests, removal of some quests
- Revision of the rewards
Loot:
- Revision of some loot sources and which items they give
Damage System:
- Damage (direct and AOE) is now correctly calculated with all multipliers
Map:
- Revision of the entire map
- Removal of the PvP grids, the Locker will remain and further special grids will follow
- The card is revealed (no FogOfWar)
- New story quests up to level 110
Arena:
- Message interval reduced
Quest Window:
- Hidden by default