Animal Overhaul
To prevent grapeshot bugs in the future and to be able to balance correctly, we have decided to overwrite all existing tameable animals...
Recognizability
Radioactive variants have "R-" in their designation, e.g. R-Bear.
However, old animals have been automatically replaced by R variants!
Differences
Radioactive variants do not differ from their vanilla variants, with a few exceptions. Attacks, tamemechanics, etc. remain the same.
Breeding
Radioactive variants are not everywhere Breedbar, only in the biomes where they also mainly occur.
Yeti
Balanced version of the Yeti, this one "loses" some HP (1500) and 70% of its Melee Damage value when tamed.
Don't let these values scare you for the time being, this makes the Yeti comparable to a bear in terms of damage!
Here are his base stats:
Health: 500
Stamina: 300
Weight: 220
Food: 1500
Oxygen: 150
Melee Damage: 30%
Crab
The crab from now on has a gender and can be bred, it is only breedable in "Desert" and lays eggs.
Its breeding is time-consuming, it cannot mutate nor is it affected by the mutation ritual.
Leatherwing
The Leatherwing can now be tamed as well, there are some special features for it, it cannot mutate and is not affected by the mutation ritual.
His Stamina cannot be leveled!
He is tamed by killing your tames, meaning he must make the final strike on a tame, depending on the level & base XP of the tame, this varies in effectiveness.
Important: The animal may neither be mounted nor be on passive, so it is important that it comes as weak as possible in front of the Leatherwing in order not to kill it by mistake.