magic&alchemy

The Alchemical Furnace

Can be used to produce novel metals.
These are used to make magical items.

You will find the necessary recipes and conditions as loot. (You have to find out the temperature yourself)

Is fired with alchemical coal and can be brought to even higher temperatures with fireballs.

Alchemical Workbench

Can produce Alchemical Coal and more.

Mana

Every player has mana, you can find the display on the right-hand side, right next to your Viamin & XP bar.

The size of your mana pool depends on how high your intelligence is. Shouldered animals like crows also have an influence.

Also the regenerated amount depends on your intelligence.

Depending on the spell, a different amount of mana is needed, if you cancel or miss the minigame, the spell will cost additional mana.

If you overload your mana pool, it will not regenerate for the next 5 minutes.

Magic

Spells must be learned in advance and placed in the action bar (F1-F10).

To activate spells you need a magic wand, which you can make in the alchemy workbench.

When the spell is activated, a mini-game appears, the number of repetitions of which depends on the difficulty of the spell.

You can ignore this MiniGame or play it by right-clicking.

Mana cost per hit: 25
Mana cost if ignored: 30
Mana cost if missed: 50

Once your spell has been activated, it is automatically fired in the targeted direction.

Higher intelligence makes the minigame easier.

Magic is divided into levels, the higher the level the longer the minigame (1x per level)

Also there is so called "channeling magic", with this the minigame continues after the completion of the spell, the spell is kept up as long as you win the minigame.

Pay attention to logical interactions when combining skills!
Water extinguishes fire etc.

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