The Alchemical Furnace

Can be used to produce novel metals.
These are used, for example, to create spells and later better tools and weapons.

Has engrams, the necessary recipes and conditions can be found as loot. (Temperature you have to find out yourself)

Is fired with alchemical coal.

Learnable via the Basics of Alchemy skill under the tree: "Alchemy & Rituals".

Alchemical Workbench

Can produce Alchemical Coal and more.

Learnable via the Magic, Alchemy & Rituals tree


Each player has mana, the gauge can be found on the right side, right next to your Viamin & XP bar.

The size of your mana pool depends on how high your intelligence is. Shouldered animals like crows also have an influence.

Also the regenerated amount depends on your intelligence.

Depending on the spell, a different amount of mana is needed, if you cancel or miss the minigame, the spell will cost additional mana.
If you overload your mana pool with something like this, it will not regenerate for the next 5 minutes.


With the help of spells you will be able to use magic, but at what price?!?

Spells must be learned in advance under Magic, Alchemy & Rituals, are placed in the action bar (F1-F10).

To activate spells you need a staff, these are available from the "mysterious man" in the tavern in C3.

During the use of the spell a minigame appears, if you win this, the ability is loaded your staff, left click fires this, if you fail the minigame the spell is completed, but costs significantly more mana!

Depending on the spell, a certain amount of intelligence is needed to use it.

Higher intelligence (up to 60 points above "target") makes the minigame easier.

Magic is divided into levels, the higher the level the longer the minigame (1x per level)

Also there is so called "channeling magic", with this the minigame continues after the completion of the spell, the spell is kept up as long as you win the minigame.

Pay attention to logical interactions when combining abilities! Water extinguishes fire, etc.