Storage of Animals
Per default it's possible to Store Babies in the Stable which makes breeding easier (as growth is paused in the Stable). This can be disabled by setting this Option to True
StablesDontTrapBabies=False/True
Debuff Time
By default, Animals from other Grids are Debuffed upon download for 4 Hours. This time can be modified or disabled completely. Debuffed animals take x4 incoming damage from all sources
ReduceDebuffTime=0
Setting this to: ReduceDebuffTime=14400 will completely deactivate it, while ReduceDebuffTime=7200 would set the Weakend Debuff to last 2 Hours instead of the default 4 Hours!
Special Tames
By default certain Tames (e.g. temporary Tames) cannot be stored, this can be adjusted and modified.
StableAllowSpecialTames=False/True
Setting this to True will allow the Storage of Special Tames.
StablePreventionList=/Game/Atlas/Creatures/Cyclops/Cyclops_Character_BP.Cyclops_Character_BP,/Game/Atlas/Creatures/FireElemental/FireElemental_Character_BP.FireElemental_Character_BP,/Game/Atlas/Creatures/Dragon/Draco_Character_BP.Draco_Character_BP,/Game/Atlas/Creatures/RockElemental/RockElemental_Character_BP.RockElemental_Character_BP
The above Setting is a List of all Tames that are counted as Special Tames, while this is the Default you can modify it to your liking. Each Entry is Separated by a comma
Cooldown after placement
By default freshly placed Stables aren't ready to be used for a certain amount of time. This can be adjusted.
Server admins can disable that Cooldown in the Stables Radial Menu.
StableDontUseCooldownTimeAfterPlacement=False/True
Setting this to True would enable instant Use after Placement.
StableTimeTillFreshStableMayBeUsed=600.0
Default Time in Seconds until the Stable is ready after placement.
Upload of NPCs
Per Default NPCs can be uploaded, this can be disabled by setting the following Option to True
StablePreventNPCs=False/True
Production Settings
Most of the Production Settings are set via Bot. However, this Setting actually goes to you GUS.
RequireExchangeItemForProduction="/Game/Atlas/AtlasCoreBP/Items/Consumables/PrimalItemConsumable_Meat_Insect.PrimalItemConsumable_Meat_Insect,1,/Game/Atlas/AtlasCoreBP/Items/Resources/PrimalItemResource_Fibers_Silk.PrimalItemResource_Fibers_Silk,10,False;/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponScissors.PrimalItem_WeaponScissors,1,/Game/Atlas/AtlasCoreBP/Items/Resources/PrimalItemResource_Hide_Wool.PrimalItemResource_Hide_Wool,25,True"
This enforces Certain Resources that have been Produced in Stable only to be gatherable if the correct Item is in the Stable Inventory.
e.g. for each 10 Silk you will have to have 1 Insect Meat in inventory
Format
"ItempathExchangeItem,ExchangeItemAmount,ItempathProductionItem,ProductionItemAmount,UseDurability;NEXTENTRY"
UseDurability determines wether the ExchangeItem itself is consumed or its Durability is used!
Do note that you actually have to have productions setup for this to have any effect!