On to new shores!

With the upcoming Mega Patch it is unfortunately that time! Even Radioactive will not get to avoid a wipe!
Before we go into details, here are a few points why a wipe will be absolutely necessary:

  • Many known mechanics (ship building, construction system, freeports, quality system) have been completely reworked
  • Some rates are adjusted
  • Rebalancing of many QOL aspects like the rituals!

    Please note that the following is not a complete list, but only an overview for July!

Nassau, center of the world?!
Welcome to Nassau, this is where your journey begins, a large, lively and impressive city awaits you.
The special? Only here pirates & Navy act peacefully with each other, probably for fear of the consequences should a dispute be sparked!
Besides many houses, in Nassau you will find the districts of Navy & Pirates, as well as the marketplace with animal sales platforms & stores!
Unlike before, there are no more playershops, if you want to sell goods, you have to do it in Nassau or another city!

The heart of Nassau is probably the tavern, besides a rentable bed and a storage chest you can eat here and learn many tips and tricks from the visitors.
learn many tips & tricks from the visitors, so it's worthwhile to talk to NPCs!

Nassau will be expanded with features & functions such as "House Renting" over time!
While other cities will be available over time, Nassau will always remain the "center".


The new construction system (Radioactive Plus)

These structures are new and simplify our building system extremely.
They replace the respective known structures like Vanilla, Clipping, Variants and any others like Ship Design, Mesh Structures etc... .
Similar to Vanilla, there is only one type of each structure (e.g. square ceiling) but via the radial menu the different styles can then be selected.
To be able to switch many structures there is a tool with which a style can be copied and transferred to others (Gun).
Most structures have much better performance due to their low poly count (you are meant stone buildings).
For structures such as thatch, there are now also variants to choose from!

Important changes:

  • Wood structures are made in the WoodWorkingStation
  • Stone structures are produced in the StoneWorkingStation
  • Many new parts like gable/arch/battlements

Ally System:

Here too, we have given you a lot of new features.
Not only are all structures like Ship Res Boxes, Food Loaders and so on provided with the Ally Repair System, of course also the new R+ structures have been given these features as well!
But there is more:
Ally Access for Gates & Gates: Here, you will be able to grant Allies access, even if they are locked.


Shipbuilding
The quality of the shipyards no longer has any influence on the ship level, which will be determined by blueprints in the future.
How do you get better ones? Very simple! Loot & be lucky!
Many loot sources have the chance to reward you with a blueprint for a ship.
The corresponding quality of up to 200% will only be obtainable in this way!
But there is more, besides the well-known Animalstorage which we introduced at the beginning of June, we have reworked the stat Sturdiness.
In addition to the known effects, this now affects the health of the parts you build on your ship (e.g. ceilings, walls).
Important to know: Ships belonging to the Galleon class do not gain any benefit from this!


BPs and loot levels

In general, you can expect a much more balanced environment in the new world of Radioactive.
Cannons & Ballistas which had to drop so high due to numerous GS changes simply for the sake of fairness are now found with significantly less damage!
Blueprints are still available in this new world, of course, but expect to receive significantly more finished parts from all loot sources!
Treasure maps have also been reworked, while their loot will be significantly more attractive in this new environment, you will only receive finished parts from treasure maps!


Rituals

There has been some changes here as well!
While we plan to provide you with many more rituals in the future, we would like to lay the foundation for a better system.
From now on, only birth levels will be used to evaluate the effectiveness of the ritual.
Furthermore, a ritual circle is no longer necessary for sacrifice & blood can now be stored like organs.
Gone are also the times when another animal was accidentally affected or the ritual circle took more damage than necessary due to a too high level of the animal.

Important changes to rituals:

  • The mutation ritual now works for all animals, including the Radioactive animals
  • The mutation ritual has been changed a lot, the chance is now about 20% (at 80 birth level)
  • The warming ritual now runs for 6 minutes per birth level
  • Ferrox Ritual removed

Resource processing
- Wood can now be processed into Lumber
- Stone can now be processed into stone blocks
- Leather can now be processed into tanned leather
- Thatch can now be turned into Ropes
- Fibers can now be processed into Cloth
- Metal can now be crafted into nails

But what do you do with it?
Quite simply! You need these resources for your ship parts / structures and so on.
Don't worry, the corresponding crafting get very fast and the resources only weigh 4/5 of their starting materials.
Why all of this?
Well, there are several reasons.

  1. we want to avoid that the new resources like "Cursed" destroy the balance
  2. the lower resource costs in crafting ensure that Blueprints scale better!
  3. Allows the slightly lighter weight for more repairmats & equipment at sea.
  4. Last but not least, resources farmed in this way can only be processed and then used with equipment on a ship or base.

Fishing minigame in C3
Many of you are probably familiar with the Fishing minigame.
Here, too, we do not stop at changes.
In the future you will be able to get Loot Boxes for a lot of Fishing Coins.
These are the same boxes that you get from the Colosseum.
So now there is a second way to get saddles with stats.
Additionally, we have added the fishing parts to the fishing store, you can now buy them for fishing coins if needed.


Breeding
We have decided to revise how the breeding works and is handled.
In the future, no mutations occur in nature, which means that for all mutations a ritual is necessary!
In the future all animals can mutate, also the animals from the Radioactive Mod.
Furthermore, the imprint food and the biome restrictions will remain.


6 Responses

  1. Rhianna says:

    I am concerned about my hard earned sail logos. Will the RA special to me only skin be forwarded to new charachter with same name? Will the current skins on hand be moved to new character with same name/company?
    If not, I will be charged EUROs to make them again. If so, discounted?

    • Revy says:

      Ofcourse your Skins will remain in the Modpack! Thus you will just be able to get your Skins from the Radioactive Shop NPCs

  2. LadyDeb says:

    Will there be a way to convert over any unused RadioCoins so that they are usable after the reset?

    • Revy says:

      We will reimburse Coins that are purchased during a certain period.
      Announcement will follow!

  3. Norik says:

    When is the wipe?

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