Stegarion:
The Stegarion is finally released!
He comes with a special mechanic, which you have to find out for yourself!
You can find him on some Powerstone Islands!
He is particularly well suited as a "tank" because he can absorb damage very well with his shielding.
Due to his healing skill it is possible for him to quickly rejoin a fight.
Rebalancing:
Bears
- base health reduced
- base stamina reduced
- Melee percent/level reduced
Yeti:
- Riding the Yeti you will be protected from the worst effects of the Blizzard
- Damage of yetis is greatly increased at temperatures below 0 degrees
- New attack that makes it possible to collect fibers
Thorny Dragon:
- Riding the Thorny Dragon you will be protected from the worst effects of the sandstorm
- Reduced incoming damage at temperatures > 30 degrees
Cows & Bulls:
Can now carry the Cargo & Carriage saddle
Beastmastery:
Feat Courage - Makes your pet immune to fear for a short time and even removes it.
Costs 12 attribute points
Costs 150 Stamina when activated
Cooldown: 90 seconds
Duration: 15 seconds
Manned Cannons & Large Cannons:
- In PvP, Ship Cannons & Large Cannons can now "buy" NPCs if they are on land. (30g per NPC)
Revision of the magic system:
- Magic is no longer stored in the staff but is fired after it is cast
- Mana is consumed during the minigame (Hit = 25 mana, Miss = 50 mana, No action = 30 mana)
- The minigame now always runs completely
- Confirm MiniGame with right click
- No mana is regenerated for 1 sec after mana is consumed
- Casting is interrupted with left click (only channeling spells)
- Channeling Spells constantly consume mana after casting, the minigame now always consumes X mana regardless of whether the minigame is played or not
- The mana consumption of channeling spells can be calculated:
X = number of minigames needed to cast x 2
For example, an Advanced level Channeling Spell consumes 6×2, or 12 mana per minigame run.
- Minigame is only confirmed with right click
- The minigame indicates how many minigames remain before the spell is cast.
- Spells are divided into their classes:
- Water
- Wind (Spells follow later)
- Earth
- Fire
- Barrier (Spells follow later)
- Healing (Spells follow later)
- Magic is now divided into different levels:
- Elementary 2x Minigame
- Intermediate 4x Minigame
- Advanced 6x Minigame
- Saint 8x Minigame (Not applicable for the time being)
- King 10x Minigame (Not applicable for the time being)
- Imperial (Ritual Cycle only) (Not applicable for the time being)
In a later update it will also be possible to combine spells!
What happens if I run out of mana during a spell?
If you run out of mana while casting a spell, it will not form.
Mana Potions:
Mana potions can be produced from Myth, Water, Herbs and Flasks.
Flasks are produced in the smelter from sand, you always get 15 bottles
You cannot consume mana potions while casting a spell!
All animals:
- It is no longer possible to unclaim animals
Animal tading platform:
- The animal trading platform only costs 5g every 2 hours, which means only 60g per day.
- Up to 10 animals can be offered
- Per animal 2.5% commission is due on sale
Anti Dumping:
Animal trading platforms now do not allow certain prices for animals.
These are not orientation values, but absolute minimum values, which cannot be undercut.
These are calculated from the birth level and the selected resource
2 Responses
in english translation this was not translated
X = number of minigames needed to cast x 2
For example, an Advanced level Channeling Spell consumes 6×2, or 12 mana per minigame run.
Thanks I corrected that.
I had to do it by hand since our traffic is used up.